Design and Technology
Making money boxes, Shadufs and bridges
Essence of Design and Technology
At Albany Infants and Albany Juniors we teach design and technology by meeting the requirements of the national curriculum. We aim to encourage pupils to use creativity and imagination to design and make products that solve problems within a variety of contexts, considering their own and others’ needs, wants and values.
We aim to achieve this by teaching knowledge and skills through high quality sequences of lessons, which are designed to help pupils develop their understanding of:
- the origins of the project and the development over years, focusing on the technical vocabulary that relates.
- products and models already available, considering their design elements included and the technology used.
- drafting and designing their own model by drawing annotated sketches, creating prototypes and modifying when necessary.
- equipment and tools necessary to complete the project as well as the safety aspects involved.
- making the model, following their design and adapt when needed.
- evaluating their work critically and that of others.
Teaching is designed to take account of our 5 key curriculum drivers with skills and knowledge taken from our progression document to ensure age appropriate content. Where appropriate, links are also made to ensure that a child’s social, moral, spiritual and cultural development is enhanced through design and technology.
Vocabulary
By the end of KS1- Design, evaluate, ingredients, join, wheels, axels, levers, sliders, stronger, model
By the end of KS2-As above and sketches, diagrams, reinforce, strengthen, cutting, switches, bulbs, buzzers, motors